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Arkadiusz Zygarlicki
Arkadiusz Zygarlicki
Lead Environment Artist
Wrocław, Poland

Summary

Hi, my name is Arkadius. I am an Environment Artist with 4 years of professional experience working on 3D and 2D videogames for PC, mobile, VR and architectural visualization.

For years I have been developing my artistic abilities and optimization of the workflow in creating 3D environments. Also I've got experience in concept art and level design.

I've been working on my own and in a team. I can organize my work and communicate effectively with key members of the team. I have got an analytic mind, my strong side is planning and considering many factors at the same time, even the smallest ones to make whole project have integrity.

The experience I have gained as freelancer, taught me effective communication with a client, ability to proactively solve problems, deliver the service that client needs and necessity to take care of my reputation by maintaining very high standards.

My interest in psychology and philosophy affects directly my attitude in work, in form of professionalism, enthusiasm, openness, responsibility and maturity.

I highly encourage you to send me a message to get in touch and find out what can we achieve together.

Arkadius

Skills

3D ModelingEnvironment ModelingPBR TexturingDigital SculptingLow-poly ModelingHigh-poly ModelingProp Modeling

Software proficiency

Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal

Experience

  • Tierras del Sur 2 at Tierras del Sur
    Las Palmas (remote), Spain
    March 2015 - April 2018

    Tierras del Sur 2 is a 2D MMORPG game for PC. I was responsible for creation of environments and seamless textures. My work included creation of modular paths, rivers, houses; unique elements of the environment as trees, sculptures, props; 2D animation. The new version of Tierras del Sur game is still in progress.

  • Mad Fury at Twisted Tooth
    Las Palmas (Remote), Spain
    November 2017 - May 2018

    Zombie Shooter is a videogame for IOS devices. I was responsible for all the aspects of 3D in the project, including planning, designing, modelling, UV mapping, texturing, level design and lighting. The game is going to be released in April-May of 2018 in Apple App Store.

  • Them & Us at TendoGames Studio
    Las Palmas de Gran Canaria, Spain
    December 2014 - Present

    Environment Artist, responsible for creation of environments what includes: high poly/low poly models, textures, props, modular assets, animation; responsible for visual and performance aspects of the videogame's environment such as composition, lighting, functionality, creation of a mood. In the studio i have been mentored by a great artist and founder of TendoGames Studio, Vlad Yoshida.

    You can take more detailed look at the project in links below:

    http://steamcommunity.com/sharedfiles/filedetails/?id=505969500

    https://www.facebook.com/ThemandUsHorror/

    http://www.tendogames.com/